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The Tower Style (T90)

Setup
  • The track shall be straight and 90m long between the start and finish lines.
  • There should be barriers on both sides of the track for its full length.
  • There should be adequate run-in / run-out space at either end of the track.
  • The start and finish lines are clearly marked. Where electronic timing is being used, the timing gates wil be located here.
  • The first and last 5m of the track, ie. just within the start and finish lines must be clearly demarcated so that both right & left-handers have a warning that they are approaching the finish line.
  • The target tower, supporting three target faces, is located halfway between the start and finish lines and 9m from the inside edge of the track.
  • The centre of the target faces is at a height of 180cm plus or minus 20cm above the plane of the track.
  • The middle target faces the midpoint of the track. The side targets are fixed with an interior angle of 114 plus or minus 2 degrees to the middle target, so that they face a point 20-25m from the midpoint of the track
  • The target faces shall be round and composed of five concentric zones with diameters of 90cm, 72cm, 54cm, 36m and 18cm.
  • The colours of the zones are not specified but the official IHAA Tower target is shown with (outer to inner) red, white, green, black and yellow target zones.
Procedure
  • The Tower style consists of 6 runs (T90).
  • The archer is allowed 2 test runs in canter before the scored competition runs, shooting is allowed on both runs. At the judge's/organiser's discretion warm up runs on the track at walk or trot, with no shooting, may be permitted prior to these.
  • All shots MUST be taken at canter or gallop.
  • The horse should be in canter or gallop between the start and finish line.
  • If there is a prolonged or tactical break in pace the rider will score 0 for that run; however if the rider immediately corrects a break in pace then the run will be scored as normal.
  • The archer may carry the arrows in either hand; or in a quiver, belt or sash.
  • The archer may start the run with one arrow nocked on the string.
  • Arrows should be shot only between the start line and finish line, as determined by when the archer's body crosses the line.
  • There is no limit on how many arrows the archer may shoot and all eligible arrows hitting the targets count.
  • Any arrow shot outside the track (beyond the start or finish) or when the horse has broken gait (out of canter/gallop) will score 0 points regardless of where it hits. if the judge is unable to determine which of several arrows in the target was the one in question, the higher (highest) scoring arrow of those under consideration should be disallowed.
Scoring​:
Target Points:
  • All targets score as follows (inner ring outwards): 5,4,3,2,1 points.
  • The archer is awarded the target score of all eligible arrows shot.
Time Bonus:
  • To get a time bonus the archer must have shot 3 or more arrows within the track and hit the targets with 1 arrow or more.
  • It is not necessary to record the number of arrows shot, only whether there were sufficient arrows to collect time points (ie.3 arrows or more) or too few arrows to collect time points (1 or 2).
  • An arrow is "shot"if, in the opinion of the referee, a reasonable attempt was made to hit the target.
  • If a referee feels that a competitor is not making a reasonable attempt to hit the target with some of their required "3 arrows", in the first instance that competitor should be given a verbal warning and the speed points allowed for that attempt. If the referee feels that the problem continues then they may disallow the shot and the speed points may not be awarded.
  • The raw time bonus is 1 point per second (or part thereof) for going faster than the time limit.
  • The run has a time limit of 18s.
  • The raw time bonus will be modified with a multiplier based on the number of arrow hits and how fast the run was.
  • A multiplier of 0.5 if the archer hits with 1 arrow.
  • A multiplier of 1.0 (ie. no change) if the archer hits with 2 arrows.
  • A multiplier of 1.5 if the archer hits with 3 or more arrows.
  • The archer's time should be noted with 2 decimals (if using an electronic tier, or to 1 decimal place if using a stopwatch).
  • Multiplication factors are applied to the raw time bonus depending on certain criteria. 
Time Penalty:
  • A time penalty is occurred for those exceeding the time limit of the track (18s).
  • A penalty of 5 points is incurred for just exceeding the set time a little. This buffer zone is 2 seconds for the T90.
  • If the recorded time is slower than this buffer zone the rider scores zero points (on that run only), ie. all target points are lost.
Total Scoring:
  • The target points and the time bonus/penalty for each run should be added together for that run's score.
  • If the competitor fails to score any hits on the targets, they score 0 for that run, regardless of time taken.
  • The archer can never receive fewer than 0 points for a run, even if the time penalty is higher than the target points.
  • The scores of all runs should be added together for a total score.
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