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The Raid Style

Set-up

  • The track shall be straight and 90m long (or 150m for R1-2-5) between the start and finish lines.

  • There should be barriers on both sides of the track for its full length.

  • There should be adequate run-in / run-out space at either end of the track, as per MAASA track regulations.

  • The start and finish lines must be clearly marked. Where electronic timing is being used the timing gates will be located here.

  • The targets shall be set at the positions indicated in the diagrams and the specific rules for single, double and serial shot.

  • They shall be set back 8m from the edge of the track for a square target or 7m from the edge of the track for a round target  .

  • Targets shall be set so the centre is at 90cm +\- 10cm above the ground, or lower. Measurements are relative to ground level within the track, ie. the target   height should be adjusted appropriately if the ground slopes between the track and the location of the target.

  • Targets shall be angled on the horizontal plane so that the target faces the position indicated on the track diagram, and inclined on the vertical plane so that the  face is perpendicular to an archer mounted on an average size horse.

  • The target faces shall be either: A round target face with a diameter of 80cm, divided into 5 concentric circular zones (ie. a standard WA80(FITA80) target), set 7m from the edge of the track, or an 80 x 80cm square target face, divided into 5 evenly spaced concentric zones, set 8m from the edge of the track.

  • The zones are concentric circles / squares with a diameter/width of 16cm, 32cm, 48cm, 64cm and 80cm.

Procedure

  • The Raid standard rules event consists of a set of 6 runs comprised of a mix of two or three of the following: single shot, double shot and serial shot. The serial shot discipline may be either a triple shot or a five shot course.

  • There are predetermined sets for the Raid style and the grading table details which may be used towards S or HA grades. These include R1-2, R1-3, R1-2-3, R2-3, R1-2-5. The single, double and serial shot disciplines may be run in any order.

  • The archer is allowed 2 test runs in canter before scored competition or   grading runs, shooting is allowed on both runs. At the judge’s/organisers’ discretion warm up runs on the track at walk or trot, with no shooting, may be permitted prior to these.

  • All shots MUST be taken at canter or gallop.

  • The horse should be in canter or gallop between the start and finish line.

  • If there is a prolonged or tactical break in pace the rider will score 0 for that run; however if the rider immediately corrects a break in pace then the run will be scored as normal.

  • Arrows must be individually drawn from a quiver, belt or sash. (Rules on permitted quivers as per 6.5 of the MAASA rulebook). Arrows may not be carried in the boot.

  • Where the first target is at 30m (or more) from the start, competitors must not touch their arrows until they have passed the start line (ie. the single and double shot).

  • If the competitor touches the arrow before they have passed the start line, they shall score no points for the first arrow loosed at a target on that run. They may score with subsequent arrows loosed on subsequent targets on that run.

  • Where the first target is within 30m from the start, competitors may start with an arrow nocked (ie. the 90m and 150m serial shot). The remaining arrows must be in the quiver, belt or sash (as per #6.5).

  •  Arrows must be shot only between the start line and finish line.

  •  Only one arrow may be loosed at each target.

  • A competitor whose first arrow will score zero because they touched their arrows before the start line (#19.2.4 MAASA Rulebook) may still only loose as many arrows as there are targets in that run. Any arrows loosed beyond the allowed number for the run shall not count.

  • If more than 1 arrows were shot at a target then the lowest scoring arrow (including arrows registering a 0 score for a miss) will be counted.

  • In respect of #19.2.4 & #19.2.6 of MAASA Rulebook, the competitor shall be deemed to have crossed the start line when the rider’s body crosses the line, not when the horse does so.

  • A judge shall be positioned at the start line to determine any infractions to these rules;

  • The benefit of the doubt shall be given to the competitor. If the judge is not sure then no penalty shall be imposed.

  • Any arrow shot in contravention of #19.2.2 (breaking pace), #19.2.4 (touching early), #19.2.6 (outside the track) as per MAASA Rulebook will score 0 points regardless of where it hits.

TIME BONUS

  • Novice Level: there is no set time for the novice class, runs can be completed in any amount of time.

    Student Archer Level: The time allowed for each run is 16s for a 90m track, 27s for a 150m track or 32s for a 180m track. Points shall be awarded or                                                       deducted for completing a run in less or more than this time, subject to rules 1.3.2 and 1.3.6 below. One point shall be awarded or                                                 deduced for each second, calculated to two decimal places.

    Horse Archer Level: The time allowed for each run is 14 for a 90m track, 23s for a 150m track or 28s for a 180m track. Points shall be awarded or deducted                                          for completing a run in less or more than this time, subject to rules 19.3.2.1, 19.3.3 and 19.3.4 below. One point shall be awarded or                                              deduced for each second, calculated to two decimal places.

  • The track time for each run should be recorded to 2 decimal places (if using an electronic timer, or to 1 decimal place if using a stopwatch); according to MAASA Competition Rulebook #3.5.

  • Speed points are awarded for completing a run faster than the par time, but the gain of speed points is capped at 10m/s. There is no further gain in points for those completing the track faster than this average speed (ie. 9s for 90m or 15s for 150m for HA Level).

    • Speed points shall be awarded equal to 1 point per second (or part thereof) that the run is faster than the par time, up to the cap at 10m/s.

    • The maximum number of points that may be awarded for speed on a 90m track is 5 (for completing the run in 9s or quicker). The maximum number of points that may be awarded for speed on a 150m track is 8 (for completing the run in 15s or quicker for HA Level).

    • Speed points are only awarded for time if the competitor hits at least one target.

    • “Hits” means hits within the scoring zones of the target face. Arrows that hit the target boss but do not score points are not “hits” for the purpose of these rules.

TIME PENALTY

  • A time penalty is incurred for exceeding the par time for the track.

  • The time penalty incurred is equal to 1 point per second (or part thereof) that the run’s time exceeds the par time.

 

MULTI-HIT BONUS

  • Multi-hit bonuses can be awarded on the serial shot with sufficient hits ("hits" counting as per #19.3.3.4) - see  #19.6.5, #19.7.6 & 19.7.7 of the MAASA Rulebook.

 

TOTAL SCORING

  • The target points, the time bonus/penalty and multi-hit bonus points for each run should be added together for that run’s score.

  •  If the competitor fails to score any hits on the targets (as per #3.3.4 of MAASA Rulebook), they score 0 for that run, regardless of time taken. 

  • The archer can never receive fewer than 0 points for a run, even if  the time penalty is larger than the target points.

  • The scores of all runs should be added together for a total score.

Raid 1 - The single shot discipline

  • The track is 90m long. The target is placed halfway down the track, positioned for a sideways (perpendicular) shot from an archer who is 45m along the track.
  • The time allowed is 14s for HA and 16s for SA.
  • Riders may not touch their arrows before passing the starting gate.
  • Should a rider touch their arrows before passing the starting gate then they will be disqualified for that run.
  • Riders may not go in nocked or hold any arrows in their hands.

Raid 2 - The Double Shot Discipline

Raid 3 - The Serial Shot Discipline – Triple Shot

Raid 5 - The Serial Shot Discipline – Five shot, 150m

  • The course is 90m long.
  • The first target is positioned 40m along the track and is angled for a shot from an archer who is 30m along the track. 
  • The second target is positioned 50m along the track and is angled for a shot from an archer who is 60m along the track. 
  • The time allowed is 14s for HA and 16s for SA.
  • Riders may not touch their arrows before passing the starting gate.
  • Should a rider touch their arrows before passing the starting gate then they will be scored 0 for the first target.
  • Riders may not go in nocked or hold any arrows in their hands.
  • The course is 90m long.
  • Three targets are positioned for sideways shots at distances of 15m, 45m and 75m along the track (targets face perpendicular to track).
  • In the triple shot discipline competitors may start with an arrow nocked. The remaining arrows must be drawn from a quiver as usual.
  • The time allowed is 14s for HA and 16s for SA.
  • Three bonus points shall be awarded for any run in which the competitor hits all three targets, provided that they complete that run within the allowed time.
  • The course is 150m long.
  • Five targets are positioned for sideways shots at distances of 15m, 45m, 75m, 105m and 135m along the track (targets face perpendicular to track).
  • In the 150m five shot discipline competitors may start with an arrow nocked. The remaining arrows must be drawn from a quiver as usual.
  • The time allowed is 23s for HA and 27s for SA.
  • Speed points shall be awarded if 3 or more targets are hit.
  • Three bonus points are awarded for any run in which the competitor hits three consecutive targets (i.e. first, second and third; second, third and fourth; or third, fourth and fifth targets), provided that they complete that run within the allowed time.
  • Five bonus points are awarded for any run in which the competitor hits all five targets, provided that they complete that run within the allowed time.
  • These bonuses are not cumulative; a competitor is awarded the highest applicable multi-hit bonus: EITHER 3 points for hitting 3 consecutive targets OR 5 points for hitting all 5 targets.
  • “Hits” has the same meaning as defined in rule 9.3.6 (i.e. hitting within the scoring zones of the target).
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