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> Korean Single Shot

> Korean Double Shot

> Korean Triple Shot

> Korean Serial Shot

> Korean Rules

> Hungarian Style

> Turkish Style (Qabaq)
> Polish Style

> Back To Top

 

 

 

 

 

 

 

> Korean Single Shot

> Korean Double Shot

> Korean Triple Shot

> Korean Serial Shot

> Korean Rules

> Hungarian Style

> Turkish Style (Qabaq)
> Polish Style

> Back To Top

 


 

 

 

> Korean Single Shot

> Korean Double Shot

> Korean Triple Shot

> Korean Serial Shot

> Korean Rules

> Hungarian Style

> Turkish Style (Qabaq)
> Polish Style

> Back To Top

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

> Korean Single Shot

> Korean Double Shot

> Korean Triple Shot

> Korean Serial Shot

> Korean Rules

> Hungarian Style

> Turkish Style (Qabaq)
> Polish Style

> Back To Top

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

> Korean Single Shot

> Korean Double Shot

> Korean Triple Shot

> Korean Serial Shot

> Korean Rules

> Hungarian Style

> Turkish Style (Qabaq)
> Polish Style

> Back To Top

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

> Korean Single Shot

> Korean Double Shot

> Korean Triple Shot

> Korean Serial Shot

> Korean Rules

> Hungarian Style

> Turkish Style (Qabaq)
> Polish Style

> Back To Top

 

 

 

 

 

 


There are various styles with various variations practiced through the world. Particular rules and layout might change slightly between different organized events but mostly principles remain the same.

 

The Korean Style event shall consist of six runs, split between two or three disciplines.  The competitor’s score for the event shall be the total of the scores for the competitor’s six runs.

The three disciplines are: single shot, double shot and serial shot.  The serial shot discipline may be either a triple shot or a five shot course. 

The disciplines may be combined in various ways, as set out on the prescribed grading score sheets.  The single, double and serial shot disciplines may be run in any order.

Korean Single Shot

The course shall be 90m long.  The target shall be placed halfway down the track, positioned for a sideways shot from an archer who is 45m along the track.

 The time allowed is 14s.

Riders may not touch their arrows before passing the starting gate.

 

Korean Double Shot

The course shall be 90m long. 

The first target shall be positioned 40m along the track and shall be angled for a shot from an archer who is 25m along the track.

The second target shall be positioned 50m along the track and shall be angled for a shot from an archer who is 65m along the track.

The time allowed is 14s.

Riders may not touch their arrows before passing the starting gate.

 

Korean Serial Shot Discipline – 3 Shot

The course shall be 90m long.

Three targets shall be positioned for sideways shots at distances of 15m, 45m and 75m along the track.

In the triple shot discipline competitors may start with an arrow nocked.  The remaining arrows must be drawn from a quiver as usual.

The time allowed is 14s.

Three bonus points shall be awarded for any run in which the competitor hits all three targets, provided that they complete that run within the allowed time.

 

Korean Serial Shot Discipline – 5 Shot, 150m

The course shall be 150m long.

Five targets shall be positioned for sideways shots at distances of 15m, 45m, 75m, 105m and 135m along the track.

In the 150m five shot discipline competitors may start with an arrow nocked.  The remaining arrows must be drawn from a quiver as usual.

The allowed time is 23s.

Three bonus points shall be awarded for any run in which the competitor hits three consecutive targets (i.e. first, second and third; second, third and fourth; or third, fourth and fifth targets), provided that they complete that run within the allowed time (see rule 3).

Five bonus points shall be awarded for any run in which the competitor hits all five targets, provided that they complete that run within the allowed time.

 
General Rules – Applicable to All Korean Disciplines

Arrows must be individually drawn from the belt, boot or from a quiver or arrow case, which may be attached to the competitor’s hip, waist, thigh, back, lower leg or saddle.  Arrows cannot be carried in a quiver attached to the bow or bow arm. 

Competitors must not touch their arrows until they have passed the start line. 

If the competitor touches the arrow before if they have passed the start line, they shall score no points for the first arrow loosed at a target on that run, although they may score with any subsequent arrows loosed on the same run. 

The only exceptions to this rule are the 90m and 150m serial shot disciplines, for which competitors may start the run nocked.

For the purpose of deciding whether an arrow was drawn early in contravention of rule 2.2:

The competitor shall be deemed to have crossed the start line when the rider’s body crosses the line, not when the horse does so;

A judge shall be positioned at the start line to judge whether a competitor has drawn early;

The benefit of the doubt shall be given to the competitor.  If the judge is not sure whether the competitor drew early or not then no penalty shall be imposed.

Only one arrow may be loosed per target.  A competitor whose first arrow will score zero because they touched their arrows before the start line (see rule 2.2) may still only loose as many arrows as there are targets in that discipline.

Targets shall be set 7m from the edge of the track.  The targets shall be positioned at an angle so that the face is perpendicular to an archer in the saddle.

The target shall be either:

A round target with a diameter of 80cm, divided into 5 concentric circular zones of diameters 14cm, 28cm, 42cm, 56cm and 80cm.  The target zones shall score, from inner to outer: 5pts, 4pts, 3pts, 2pts and 1pt respectively.  (A standard FITA target.)

A square target 71cm to a side, divided into 5 evenly spaced concentric zones.  The target zones shall score, from inner to outer: 5pts, 4pts, 3pts, 2pts and 1pt respectively. 

All runs must be completed at canter or gallop. 

Time Allowed

The time allowed for each run is 14s for a 90m track, 23s for a 150m track or 28s for a 180m track.  Points shall be awarded or deducted for completing a run in less or more than this time, subject to rules 3.2 – 3.6 below.  One point shall be awarded or deducted for each second, calculated to two decimal places.

The maximum number of points that may be awarded for speed on a 90m track is 5 (for completing the run in 9s or quicker).  No further points shall be awarded for runs completed in under 9s.

The maximum number of points that may be awarded for speed on a 150m track is 8 (for completing the run in 15s or quicker).  No further points shall be awarded for runs completed in under 15s.

The maximum number of points that may be awarded for speed on a 180m track is 10 (for completing the run in 18s or quicker).  No further points shall be awarded for runs completed in under 18s.

Points are only awarded for time if the competitor hits at least one target.  If no targets are hit then the run scores zero, regardless of time taken.

“Hits” means hits within the scoring zones of the target face.  Arrows that hit the target boss but do not scores points are not “hits” for the purpose of these rules.

 

Set-up

The track shall be 2-4m wide. The length of the track will be specified in 4.1 but there must be a minimum of 10m of straight track beyond the timing gate.  
* See guidance notes for further information on ideal track set-up
There shall be tall poles (3m or more in height) at the start and finish lines on the side of the track nearest the target. These should be just outside the track barrier.

It is permitted that as well as, or instead of the poles described in 1.2, there may be a demarcated zone before the start gate and beyond the finish gate. Arrows may be shot when the rider is within this zone, as the angle of shooting is such that they will pass within the poles as required in 2.7(b).

This event may be run with either:
a.  A single target that rotates as the competitor rides past.
b.  A target tower that holds three targets.       *see the diagram below

The target(s) shall be placed half way along the track (see 4.3) and 9m away from the edge of the track.

The target faces shall be round and composed of three concentric zones in contrasting colours.  The zones shall be of 90cm, 60cm and 30cm diameter respectively.

The centre of the target(s) should be 2m high +/- 10cm (relative to ground-level within the track). 
It is preferable (but not required) for the central target to be set back slightly relative to the 1st and 3rd  targets, so that arrows missing the 1st or 3rd targets cannot hit the 2nd target by accident

.There should be an empty 5m buffer zone between the track and spectators. Judges, officials and 1 representative/helper per team are permitted within this area but should take care not to crowd the edge of the track.
The only horses within the buffer zone should be those in the current group.

The track shall be 90m long, with a minimum of 10m of straight track beyond the timing gate.  The track shall be 2-4m wide. 

The zone prior to the start and after the finish, that was described in 1.2.1, should be 5m long – ie. marking out a 100m track. Arrows shot within this zone that hit the target will have an angle of shooting such that they pass within the poles as required in 2.7(b)
.
The half way point along the track where the targets are located is 45m from the start. 

If a target tower with angled targets is used they should be angled towards the 20.5m & 69.5m points on the track.

 

Procedure

For details of the number of warm up canters and the number of scoring runs see 5.1 & 5.2.  
All shots MUST be taken at canter or gallop.

All runs should be completed at canter or gallop. If a horse drops to a trot then the rider scores 0 for that run 
The chief referee may choose to make an exception to the penalty in 2.3.1, after considering the level of competition, the severity of the transgression, and the effort made by the rider to maintain pace.

There is no limit to the number of arrows that may be shot at each target.
Arrows may be drawn from a quiver or may be held in the bow hand or drawing hand.  Arrows may also be drawn from the belt/sash.  

Competitors may start with an arrow nocked.

Arrows may be shot at any target from any point on the track.

Any arrows loosed before the competitor passes the start line or after the competitor passes the finish line only score if:
a.  they were loosed while the horse was at canter or gallop; AND
b.  the arrow passes between the start and finish poles (see 1.2) OR the arrow was shot while the rider was within the zone described in 1.2.1.

Each competitor gets 1 warm up canter on the track (without / with shooting as they wish)

Each competitor has 6 competition runs on the track.  

The time limit to complete the run is 18 seconds.  

Speed points are awarded for completing the run faster than 18s, as long as the conditions of 3.4 are met.

If a competitor run was slower than 18.00s they score 0 for that run.

 

Scoring

All targets score as follows (inner ring outwards): 4pts, 3pts, 2pts.

The time limit for the run is specified in 5.3.
 
Speed points are awarded for completing the run faster than the time limit, 1pt per second (to two decimal places for electronic timing or to one decimal place for manual timing). 

Speed points are only added under Rule 3.3 if the competitor shoots at least 3 arrows that pass between the start and finish posts.  It is not necessary to hit the target with more than 1 arrow, but at least 3 must be shot in order to score time points. 

An arrow is “shot” if, in the opinion of the referee, a reasonable attempt was made to hit the target.        *see guidance notes below.

It is not necessary to record the number of arrows shot, only whether there were sufficient to collect time points (ie. 3 arrows or more) or too few arrows to collect time points (1 or 2).

If a competitor exceeds the time limit they score 0 for that run, regardless of any hits on the targets.

If the competitor fails to score any hits on the targets, they score 0 for that run, regardless of time taken.

The total scores (target points + time points) for each of the runs are added together to give the competitor’s total score.

 

The Course

The track shall be 90m long or longer and 2-4m wide.

The qabaq target shall be set alongside the track at a distance of approximately 1m (3ft).

The pole shall be on the left for right handed competitors and on the right for left handed competitors.

The pole shall be at least 7m high.

On top of the pole shall be a circular target.  If the pole is 7-9m high then the target shall be no bigger than 30cm (1ft) in diameter.  If the pole is higher than 9m then the target shall be no bigger than 50cm (20in) in diameter.

 

Procedure

Only blunt arrows may be used to shoot at the qabaq.

A qabaq set is 6 runs.  A half-set is 3 runs.

The competitor rides along the track and attempts to shoot the underside of the target.  For grading purposes a run is either a hit or a miss.

 

Hits

A hit must be on the target.  Hits on the pole do not count (if the arrow hits the pole and the target, in any order, then it is a hit).

A hit must be on the way up.  If the arrow misses the target but hits it on the way back down then that is not a hit.

Hits only count if the rider completes the run within the allotted time.

  

Time

The allotted time depends on the length of the track.

1.5s are allowed for every 10m of track (between start line and finish line).  Allotted times for common track lengths are therefore:

90m: 14.5s

100m: 15s

120m: 18s

150m: 22.5s

 

Other Targets

Other targets (other than qabaq) may be shot on the same run.  No allowance is made for this.  Over any length track and with any number of targets the requirement is for a hit on the qabaq target within the allotted time.

If the course has more than one qabaq target on it then one of them must be designated as the target for grading purposes.  Hits on any other target do not count for grading purposes.

 

Track required: 

A 3-5m wide track, fenced along it's length, and several hundred metres long (encompassing a winding cross-country course with potential changes of direction, terrain and obstacles/jumps of up to 50cm in height).

Equipment required: 6 or more targets (either targets with FITA80 faces, 2D hunter targets or 3D targets), a stopwatch/timer.

Course set-up:
  • The track is a several hundred metres long cross country course.

  • The detailed plan of the track depends on terrain conditions of the venue.

  • The width of the track is 3–5m and may vary depending on terrain conditions. The track doesn’t have to be fenced along its full length, in places it may consist of open fields.

  • The track may be slightly uneven and may include small obstacles/jumps no higher than 50cm.

  • The 6 or more targets are set around the course. The height of the target above ground level and the shooting distance may vary.

    At least one target is set flat on the ground, near the edge of a track (for a downward shot).

    At least one target is set on the other side of the track than the rest (for a right-side shot for a right-handed archer).

  • It is possible to put a target over 30 m from the edge of the track (long distance shooting). The target is optional, it may consist of large one target, many targets or a flat demarkated area on the ground.

  • The distance between shots is 30 m. By “shot” is meant place on the track from which the competitor sees the target perpendicularly. (Targets itself may be closer, the place of proper shot counts.)

  • The first target must be 15 m or more from the starting line. The last target must be no more than 15 m before finishing line.

  • For left handed competitors the track should be comparable to right handed. Depending on terrain conditions, especially slope, left handed competitors can run in opposite direction (flat terrain) or in the same direction (aslope terrain). In this situation, targets must be replaced in that way, that the difficulty of shots must be the same as for right handed.

Rules:
  • The number of shots is unlimited.

  • Arrows may be drawn from a quiver or belt, or may be held in the bow or shooting hand.

  • Competitors are allowed to start with an arrow nocked which may only be shot after the starting line.
    When crossing the start line all arrows, other than the one which is nocked, should be in a quiver, or belt. They may be moved to the bow or shooting hand after the start line

  • Only those shots that are made whilst in canter or gallop count.

  • Each competitor has 2 or 3 competition runs on the track (depending on the length of the track).

  • Before the competition, the competitors will be granted the possibility of at least one test run on the track in walk, trot or gallop, although no shooting is allowed.

 

Scoring:
  • The score for a run is counted as a sum of points gained on targets, time and penalties deducted.

  • If the number of deducted points (time penalties and missed obstacles) is greater than the number of points gained from arrow hits, the competitor scores zero points for that run. A negative score may not be collected.

  • If two or more competitor have the same final result after all runs, the one who has more points from arrow hits wins.

Shooting score:
  • 80 cm round traditional targets / FITA80 target face: 5 concentrical rings counts 1 – 2 – 3 – 5 – 7 points.

  • Long distance shots (over 30 m): anywhere in the target = 10 points, each hit counts

  • 2D hunter targets: hit target but miss the animal = 2 pts, hit anywhere on animal =3 pts, kill zone = 5 pts, inner kill zone = 7 pts.

  • 3D: scoring depends on the type of target.

  • The number of shots at each of the targets is unlimited, but only the best arrow hit in each targets counts (so if, for example, the competitor hits a particular target in the 3pt and 5pt rings, he receives 5 points)

  • For long distance shooting (over 30 m) the number of shots is unlimited, each hit counts.

Time bonus:
  • The par time is calculated for the speed of 350 m/min (so 350m track will have 60s time limit, 700m track 120s etc.). The main judge can change this par time due to the terrain / ground conditions.

  • Time bonuses are gained at 0.5pt/s for every second under the par time, or deducted at 0.5pt/s over this par time.

  • Time bonuses are only awarded if sufficient targets are hit:
    On a course with 6-8 targets = 2 targets must be hit
    On a course with 9-12 targets = 3 targets must be hit
    On a course with 13 or more targets = 4 targets must be hit

  • Disqualification occurs if a run takes more than twice the par time (eg. a competitor's time exceeds 120s on a course with a 60s par time). Zero points will be scored for that run.

Penalties:
  • When obstacles/jumps are avoided 5pts are deducted.


 
 
 

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